<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Robot Camping Devlog - itch.io</title><link>https://0oq0o.itch.io/robot-camping</link><description>Isometric survival game. fight enemies, explore a growing island, upgrade your robot.</description><item><guid>https://0oq0o.itch.io/robot-camping/devlog/1519419/skilltree-overhaul-and-tutorial-added</guid><title>Skilltree overhaul and tutorial added</title><link>https://0oq0o.itch.io/robot-camping/devlog/1519419/skilltree-overhaul-and-tutorial-added</link><pubDate>Sun, 10 May 2026 04:59:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MTc3ODA5LnBuZw==/400x224%23c/rv%2BBaC.png"/><p>Fixed day-end upgrade UI layout so detail close buttons no longer cover upgrade options. Added direct Buy/Upgrade buttons to upgrade detail cards. Fixed death retry so dying on Day 2 retries Day 2 ins...</p>]]></description></item><item><guid>https://0oq0o.itch.io/robot-camping/devlog/1508787/visuals-ragdoll-physics-and-performance</guid><title>Visuals, ragdoll physics and performance</title><link>https://0oq0o.itch.io/robot-camping/devlog/1508787/visuals-ragdoll-physics-and-performance</link><pubDate>Sun, 03 May 2026 06:04:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MDQzNjk1LnBuZw==/400x224%23c/ACwgx0.png"/><p>Update Notes — Ragdoll Pass Trees and enemies now react to the way you hit them. Falling Trees Chopped trees no longer play a canned tip-over animation. The trunk falls in the direction you swung fr...</p>]]></description></item><item><guid>https://0oq0o.itch.io/robot-camping/devlog/1500591/qol-updates</guid><title>QoL updates</title><link>https://0oq0o.itch.io/robot-camping/devlog/1500591/qol-updates</link><pubDate>Thu, 30 Apr 2026 01:36:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTE5NDgzLnBuZw==/400x224%23c/WB264a.png"/><p>Day Duration Scaling Day cycle starts at 10 minutes and scales up to 15 minutes as the island grows Enemy Leash All enemy types (goblin, bear, skeleton, wolf, generic) now have a 30-unit spawn leash...</p>]]></description></item><item><guid>https://0oq0o.itch.io/robot-camping/devlog/1500525/multiplayer-added</guid><title>Multiplayer added</title><link>https://0oq0o.itch.io/robot-camping/devlog/1500525/multiplayer-added</link><pubDate>Sun, 26 Apr 2026 16:59:14 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2OTE4MTQ3LnBuZw==/400x224%23c/t4f4KJ.png"/><p>Using Cloudflare pages was able to get a server running. Each Day is its own instance where you can see other players as ghosts. No other interaction...</p>]]></description></item></channel></rss>